Owing to the vastness of unexplored digital data in Rubik’s Cube, there is a jackpot to be won using recreational mathematics to solve the 3×3×3 puzzle.
D = 4, A = 1, and T = 20.
Data = D + A + T + A
= 4 + 1 + 20 + 1
Rubik’s Cube has a central fulcrum with twenty six sub-cubes. Each sub-cube is a unit of digital data, and the fulcrum is where all the units are anchored.
The Internet is full of unresolved mysteries. Resolving these mysteries via recreational mathematics is solving a Rubik’s Cube puzzle game.
3 is an upright W, such that 3×3×3 is WWW. Which means that the World Wide Web is compressed into a single vessel and solving mysteries in cyberspace is solving Rubik’s Cube puzzle.
WWW = W×W×W
Rubik’s Cube is 26 + 1, where 26 stands for the 26 sub-cubes and 1 is the fulcrum on which the sub-cubes are anchored.
Consequently, digital data structure of Rubik’s Cube is a simple three-dimensional representation of the Internet. The Web is simply a cube.